Cool paper on parallel implementation of a deep reinforcement learning to play Atari games:
The approach itself, called Deep Q-Networks, is described in these two papers:
- Mnih et al (2015) Human-level control through deep reinforcement learning
- Mnih et al (2013) Playing Atari with Deep Reinforcement Learning
The training idea is very generic and human-like: the networks 'sees' a screen and decides which action to take. The action changes the game state, which leads to change of the game screen, etc. Set of actions is different for different games, and what is important is that most (all?) of them are arcades. Because an Atari 2600 emulator is used, the network has enough time to make the computations.
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